

Of particular note for the exploitation of this glitch are the second, third, and fifth palaces, but there are literally dozens of locations this can be attempted, with a differing degree of success.

The glitch is extremely easy to replicate, and it requires very little on the part of the player - the Jump Spell, the Fairy Spell, enough Magic Power to cast both, and a location where Link can jump outside (or at least to the very edge) of the screen. This is a simple and surprisingly ill-documented glitch in Zelda II: The Adventure of Link, despite being extensively documented at one point. The Fairy Warp Glitch in Zelda II: The Adventure of Link.
